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How Can I Package for both Mac and Windows?

I have recently made a game called Physics Playground: http://steamcommunity.com/sharedfiles/filedetails/?id=783129993

And I want to publish it to steam for Both Mac and Windows, How do I do it?

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asked Oct 21 '16 at 05:29 PM in Packaging & Deployment

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avatar image lanfranconi Apr 09 '19 at 04:15 PM

Is this still not possible in 2019? How can that be? That is so f*cking annoying. How is this not one of the top priorities.

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You'll need to package on a Windows machine for Windows and a Mac machine for Mac because the toolchain isn't updated yet. We're working on correcting this for the future, but there isn't a 2 in 1 at this time.


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answered Oct 28 '16 at 05:36 PM

avatar image rajibkumar Jan 07 '17 at 10:51 AM

Using copy project to another platform will solve this issue properly without any error in packaging?

avatar image Samantha Sutton ♦♦ STAFF Jan 09 '17 at 08:26 PM

Yes, you should be able to switch the project between platforms. If you're using a Code project, you might need to work in XCode or Visual Studio accordingly to make sure the project is updated for each platform.

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