Android App crashes on Device Launch

Following 's response in another post related this, here are my answers:

What types of changes did you make to your project?
I have changed my project to github UE4 because normal UE4 would launch my app on device but not package, but when changing to ue4 github it packages fine but doesnt launch on device.

Have you upgraded to 4.13.1 yet?
Yes

Do you still have an older version of your project available without the changes?
Yes

Have you tested this issue out on any other device?
No I havent

Lastly, my logs from my device from my logcat.

https://www…com/s/m0k83xi9tvana4q/log.txt?dl=0

Thanks in advance.

Distalg,

10-21 19:18:02.568: D/UE4(18902): Assertion failed: ResolutionValueStrings.Num() > 0 [File:C:\Users\\Documents\GitHub\Thistime\UnrealEngine\Engine\Source\Runtime\Engine\Private\Scalability.cpp] [Line: 346] 
10-21 19:18:02.568: D/UE4(18902): libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 
10-21 19:18:02.568: D/UE4(18902): libUE4.so![Unknown]() 
10-21 19:18:02.568: D/UE4(18902): libUE4.so!Scalability::LoadState(FString const&) 
10-21 19:18:02.568: D/UE4(18902): libUE4.so!FEngineLoop::PreInit(wchar_t const*) 
10-21 19:18:02.568: D/UE4(18902): libUE4.so!FEngineLoop::PreInit(int, wchar_t**, wchar_t const*) 
10-21 19:18:02.568: D/UE4(18902): libUE4.so!AndroidMain(android_app*) 
10-21 19:18:02.568: D/UE4(18902): libUE4.so!android_main() 
10-21 19:18:02.568: D/UE4(18902): libUE4.so![Unknown]() 
10-21 19:18:02.568: D/UE4(18902): libc.so![Unknown]() 
10-21 19:18:02.568: D/UE4(18902): libc.so![Unknown]() 
10-21 19:18:02.568: D/UE4(18902): [2016.10.21-18.18.02:568][  0]Assertion failed: Assertion failed: ResolutionValueStrings.Num() > 0 [File:C:\Users\\Documents\GitHub\Thistime\UnrealEngine\Engine\Source\Runtime\Engine\Private\Scalability.cpp] [Line: 346] 

Looks like you’re having some trouble with your Scalability.cpp file on Line 346. Did you make any changes to this file?

What I did in the end was moving back to normal UE4, installed my plugins inside the project rather than in the engine, and it worked that way. Thanks for the help anyway.

You’re welcome. Thanks!