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How to use GetComponetsByClass()?

Hey Guys,

I want to make this in C++ https://www.youtube.com/watch?v=5kltaGld6fQ

Ok so first I'll make a UPrimitiveComponent after that I call in my cpp file GetOwner()->GetComponetsByClass(), but when ever I try to use this I fail....

Product Version: UE 4.13
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asked Oct 21 '16 at 08:17 PM in C++ Programming

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Grombou
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For example if you try to get particle system component you do this

 GetOwner()->GetComponentsByClass(UParticleSystemComponent::StaticClass());

You didn't said what you "fail" is? how does it not work?

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answered Oct 21 '16 at 08:29 PM

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Shadowriver
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avatar image Grombou Oct 21 '16 at 09:58 PM

thanks! I want to get the PrimitiveComponent from the Actor to set PhysicsSimulation to true.

And how can I use the component which I get in my c++ code?

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