Hey Guys,
I want to make this in C++ Adding a Hover Component | Live Training | Unreal Engine - YouTube
Ok so first I’ll make a UPrimitiveComponent after that I call in my cpp file GetOwner()->GetComponetsByClass(), but when ever I try to use this I fail…
For example if you try to get particle system component you do this
GetOwner()->GetComponentsByClass(UParticleSystemComponent::StaticClass());
You didn’t said what you “fail” is? how does it not work?
thanks! I want to get the PrimitiveComponent from the Actor to set PhysicsSimulation to true.
And how can I use the component which I get in my c++ code?