Can I import 3D model trough the user interface ?

Hello to all, I’m new on answerhub. I have a question about the blueprint functions. I need to import a file into my project during game. I was wondering if it is possible to associate the import function of a static mesh directly inside the game, retrieving it by a button on a UI widget interface. More in general… may I upload a file (stored on my pc) directly by the user interface ?

According to this question, it is not possible to reuse engine importing functionality in the final product because of the EULA policies.

You would have to create your own importer. In the post they suggest using the FFileHelper class to read a binary or text file and load that into an array, then you would have to recreate the model using that data.

Thanks you for your reply :wink: