Leap Motion grab events get called ONLY when strength is maxed out.
From LeapController.cpp, line 399
The "grabbed" variable is set by an utility "HandClosed" function which does this:
This is in contradiction to the blueprint tooltip stating: "Event triggered continuously when the given hand has a grab strength greater than 0.5"
Add a new utility function:
And use it to set the grabbed flag
Thanks for the report. I have entered a issue report for it that you can follow here:
Because this is a low priority bug, I would suggest updating the code yourself before waiting for a fix.
answered Oct 24 '16 at 05:57 PM
ImVawx ♦♦ STAFF
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