Can you change the refpose of a skeleton in the editor?
I know I can record an animation in the editor, or set the retargeting reference pose in the editor, but I cannot find a way to set the actual reference pose inside the editor. All I want is a simple t-pose on the gray default skeleton. I need the t-pose for a third party IK system called IKinema. I learned today that it does not work well (at all really) with the default A-Pose. Thanks for reading.
asked Oct 21 '16 at 10:16 PM in Using UE4
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