Vive Controller Rotation
I have been experimenting with the HTC Vive and have a question regarding getting rotation from the motion controller.
What is the best way to achieve a line trace from the angle of the controller's rotation via blueprint? Is this something that would be better handled in C++ at this point? Currently I'm using GetRotFromX out of the controller to cast a line forward, grabbing it from bone location.
It seems like the raycast from the controller is slight askew from the controller rotation and it deviates more and more as I rotate the controller away from the headset.
Thanks in advance! Sorry this question is so general.
asked Oct 21 '16 at 09:40 PM in VR
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