Landscape doesn't properly assign material as target layers
Im trying to make a material for a landscape. When I try applying the material to the terrain: 1) The landscape remains black until I paint over it with a layer. 2) The target layers split the color maps from the normal maps rather than combining them. So instead of 3 layers, I get 6 layers - 3 colors and 3 normal maps.
Does anybody know what the problem is?? I just started using UE4 and I haven't been able to get a basic terrain set up yet.
asked Oct 22 '16 at 01:08 AM in Using UE4
1) The landscape remains black until I paint over it with a layer.
Yes, that is normal, but you can use the fill brush instead of the paint brush to quickly fill the terrain
2) The target layers split the color maps from the normal maps rather than combining them
Your Diffuse and Normal layer in the Layer Blend node in your terrain material should have the same name, removce the "_N"
I hope this helps :)
answered Oct 22 '16 at 03:28 AM
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