Mobile (and High-End Mobile) Preview Rendering Modes must be activated every time I Play now
Previously, I had to activate preview rendering to see the expected lighting values and material behavior every time I started Editor. Now I must do it every time I "Play" as well or my lighting looks darker than it should during the play session.
Note that if I had enabled preview rendering prior to playing, it will look incorrect during play, but revert to appering correct as soon as I stop the session.
If I had never enabled preview rendering, but enable it during a play session, the preview rendering will stick when I stop. BUT, if I play again, the lighting appears dark again...and won't appear correct unless I stop or enable the preview rendering again.
Mobile HDR is disabled in my project and this is becoming a REAL pain...plus I wonder how many of the artists are reacting to the incorrect ligthing values.
asked Oct 22 '16 at 03:49 AM in Bug Reports
I ran a test based off the information provided and wasn't able to reproduce your issue. To test this I did the following:
RESULT The preview shading level seemed to persist after playing in the editor
If I missed anything in my test let me know and I can adjust the test as needed! It would also be useful to know if you can reproduce this in a blank project or if this issue only occurs in your personal project.
Here are my screenshots from the test:
Mobile Preview after play
answered Oct 25 '16 at 07:34 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here