Who can explain of "Lighting Scenario" feature ?
Please anybody explain of "Lighting Scenario" feature... How it works? How to setup, how to use? Thanks
asked Oct 22 '16 at 12:00 PM in Using UE4
If you've used Level streaming this is a very similar process to that. Not very hard to pick up on.
In the end, you should see something similar to this for the lighting changes if you've set up a day/night switch.
The benefit here is that with a lighting scenario you can build the static lighting for a level and it's only loading the lightmap data and not having to switch out the environment meshes or do some form of hacky level tricks to get different lighting scenarios.
Only one lighting scenario should be loaded at a time.
I hope this helps and if you have any follow-up questions something isn't working exactly for you feel free to ask.
EDIT: You don't need to hide the levels when you go to build lighting. If both are shown it will build them separately. The only time you need to hide is when you're adding lighting to these specific Scenarios. It makes it easier to see what you've got with the preview lighting.
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