[Closed] Shadows calculated for shadow-disabled lights
I've been having the (already reported, yet disappointingly not-fixed) issue of shadows being calculated for lights of radius 0, resulting in a huge ShadowDepths render time - however, in trying to find ways to provide a temporary fix whilst testing the performance of the game, I have created a simple blueprint that goes through all the pointlights every couple of hundred milliseconds and disables those beyond a certain distance.
Whilst this works in disabling the shadows being rendered in the viewport, the ShadowDepths remains huge even when I set the custom shadow-disabler distance to 0m
The question has been closed Nov 02 '16 at 03:47 AM by Oscar Cooke-Abbott for the following reason:
Was caused by own-error
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