UE4 13.1.4 engine has error in macOS 10.12

hi after started launcher in macOS Sierra (macOS 10.12) i’ve got this error message in macOS after start to enter UE4 engine.

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x102a5074b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x102bf24e6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x102ca9f27 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x102ca54c4 (filename not found) [in UE4Editor-Core.dylib]
LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x104041415 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x104042545 (filename not found) [in UE4Editor-ShaderCore.dylib]
AddShaderSourceFileEntry(TArray&, FString const&) Address = 0x10404bd98 (filename not found) [in UE4Editor-ShaderCore.dylib]
GetAllShaderSourceFiles(TArray&) Address = 0x104040feb (filename not found) [in UE4Editor-ShaderCore.dylib]
BuildShaderFileToUniformBufferMap(TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x1040431af (filename not found) [in UE4Editor-ShaderCore.dylib]
InitializeShaderTypes() Address = 0x104046076 (filename not found) [in UE4Editor-ShaderCore.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10296e901 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x102985eb1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x102997edc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x102bc0776 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff7c95830d (filename not found) [in Foundation]
_pthread_body Address = 0x7fff901a0abb (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff901a0a07 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff901a0231 (filename not found) [in libsystem_pthread.dylib]

i think launcher is loding wrong Filepath.
any have solution?

solve this

after update Xcode8 and macOS.
macOS file System is change UE 13.4.1 resource file name.
so i changed file name in log file.

LPVDirectionalOcclusion.usf to LpvDirectionalOcclusion.usf (Change ‘PV’ to ‘pv’)
DEbugviewModeVertexShader.usf to DebugviewModeVertexShader.usf (Change ‘DE’ to ‘De’);

after the change file name, it works properly.

if you don’t know what to change filename, see
"~/Library/Logs/Unreal\ Engine/Editor/UE4.log ".
you can know what to change file name.

solve this

after update Xcode8 and macOS. macOS file System is change UE 13.4.1 resource file name. so i changed file name in log file.

LPVDirectionalOcclusion.usf to LpvDirectionalOcclusion.usf (Change ‘PV’ to ‘pv’) DEbugviewModeVertexShader.usf to DebugviewModeVertexShader.usf (Change ‘DE’ to ‘De’);

after the change file name, it works properly.

if you don’t know what to change filename, see "~/Library/Logs/Unreal\ Engine/Editor/UE4.log ". you can know what to change file name.