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Meshes getting really blurry at distance

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So i have this train track mesh, and i have RTS styled camera. Which you can pan,zoom,move and rotate. My camera pawn have Spring arm (length 6500), camera, sphere which shows cameras view point. But when i zoom out to 6500 distance, my meshes gets really blurry. There are city builders like Cities:Skylines which can be zoomed out really far. But they wont have that blur. So how i could prevent this from happening?


Product Version: UE 4.13
rail.png (1.1 MB)
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asked Oct 22 '16 at 04:32 PM in Rendering

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avatar image ShadowCoin Oct 25 '16 at 11:54 AM


avatar image Holybreath Oct 25 '16 at 01:45 PM

make sure there are no post processing settings, like DOF in place.

avatar image ShadowCoin Oct 25 '16 at 01:58 PM

DOF is not in use, and i dont even have a post prosessing volume

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I think your camera implementation is really broken. Try change settings: to perspective and to orthogonal and use default settings and see what happen.

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answered Oct 26 '16 at 05:09 PM

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avatar image ShadowCoin Oct 26 '16 at 05:17 PM

doesnt help that perspective thing, it helps btw if i change my Engine Scalability Settings to Highest. They are now on Medium. But then it takes so much performance

avatar image DanteStormdark Oct 26 '16 at 06:00 PM

ok, so you have your answer :D BTW i allways work in high or epic scalability settings, because if you use low or medium, you see many and many graphic artifacts, and glitches.

avatar image ShadowCoin Oct 26 '16 at 06:15 PM

well what if i export my game, does it use those settings then?

avatar image DanteStormdark Oct 27 '16 at 05:49 AM

this is only scene preview, if you package the game, game will be use default quality

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