So i have this train track mesh, and i have RTS styled camera. Which you can pan,zoom,move and rotate. My camera pawn have Spring arm (length 6500), camera, sphere which shows cameras view point. But when i zoom out to 6500 distance, my meshes gets really blurry. There are city builders like Cities:Skylines which can be zoomed out really far. But they wont have that blur.
So how i could prevent this from happening?
I think your camera implementation is really broken. Try change settings: to perspective and to orthogonal and use default settings and see what happen.
doesnt help that perspective thing, it helps btw if i change my Engine Scalability Settings to Highest. They are now on Medium. But then it takes so much performance
ok, so you have your answer BTW i allways work in high or epic scalability settings, because if you use low or medium, you see many and many graphic artifacts, and glitches.