Meshes getting really blurry at distance

So i have this train track mesh, and i have RTS styled camera. Which you can pan,zoom,move and rotate. My camera pawn have Spring arm (length 6500), camera, sphere which shows cameras view point. But when i zoom out to 6500 distance, my meshes gets really blurry. There are city builders like Cities:Skylines which can be zoomed out really far. But they wont have that blur.
So how i could prevent this from happening?

Thanks

anybody??

make sure there are no post processing settings, like DOF in place.

DOF is not in use, and i dont even have a post prosessing volume

I think your camera implementation is really broken. Try change settings: to perspective and to orthogonal and use default settings and see what happen.

doesnt help that perspective thing, it helps btw if i change my Engine Scalability Settings to Highest. They are now on Medium. But then it takes so much performance

ok, so you have your answer :smiley: BTW i allways work in high or epic scalability settings, because if you use low or medium, you see many and many graphic artifacts, and glitches.

well what if i export my game, does it use those settings then?

this is only scene preview, if you package the game, game will be use default quality