Destroying components not working

Hi everyone,

In my project I would like to spawn and destroy many components for a class during runtime.

I have created a test case scenario where I spawn and instantly destroy a components.

With this blueprint I am allocating 150mb/sec of memory and even after stopping it is not released.

I am having similar issues in c++ where I use newObject.

How do I properly destroy a component?

Halp,
Crispy