OnComponentBeginOverlap is constantly firing while not overlapping

Hey guys, I have no idea what’s going on, but I have set up the same basic setup that was in the Blueprints project under the Learning tab so that I can run events when overlapping component overlaps with another pawn, but my OnComponentBeginOverlap is firing constantly while not overlapping anything. All I did was create a first person character (Created character with camera towards the top of the capsule collision) and then created a new capsule collision with custom presets where it ignores everything and overlaps pawns.

I created a pawn across the floor from my character.

I created an OnComponentBeginOverlap for my capsule collision (ViewCapsule is what I called it) and then drew out from Other Actor and made it the other pawn, then print string to print it’s display name. The name is always displayed while the component is not overlapping the pawn, but nothing is firing once I’m overlapping the actor.

Any help would be greatly appreciated!

You may have collision enabled on both your character and his capsule component, making him overlap with himself.

But wouldn’t that just get filtered out by my cast? I’ve also had it tell me the display name of the other actor and it always prints out the name of the other pawn. When I get home I’m going to attempt to redo the code in a new project. It’s a really odd error.

It’s also happening in 4.12. It also only seems to happen after I delete all of the other geometry in the ThirdPersonExampleMap. I have no idea why it’s acting like this, but I’m going to attempt to make an entirely new First Person project to see if it makes a difference.

Figured it out. It’s when I enable Google VR in my project that this error occurs. I’ll put in a bug report.