If you have an action event such as shooting a weapon, where the weapon logic has a timer node in it that when the action event button is released it disables that timer, and then you pause the game it doesnt register when unpaused that you have let go of the button and it will continue to execute the “Pressed” path.
So if you press the button, pause the game while pressing the button, then unpause while the button has been released, the Pressed path with continue to execute until you press the button again.