Heyo!
I am currently working on a level where I have a Thumper with a radius of which I can change, whenever the player is inside this they are briefly stunned if moving on the ground.
My problem right now is that I would like to make the affected radius (circle) clearly visible to the player so they know where the boundaries are of the Thumper.
Now, I have been thinking of different ways of doing this but am not familiar with making such things in Unreal, therefore I am wondering if there is any way to draw the outline of the cylinder (shown in the picture) or taking the current radius value and draw a clearly visible line on this which also is affected by the world geometry.
I would also love to know if you can draw a fade out from the Thumper out to the edge where the line is to make it even more visible
Thanks to anyone who can help!