Hello,
I am trying to make a cape for my player. I created a mesh under blender, added an armature and exported in fbx. I imported this fbx to APEX clothes to make give it the animation and exporting it in .apx.
Everything worked fine until I imported it into UE4.
I imported the .fbx as a skeletal mesh and added the .apx to it, and here is what I get :
Here is the original mesh :
Someone knows what to do to fix this ?
Thanks !