Curves in Cascade using Emitter Time do not read past 1.0 Seconds
This is a bug that's been reported a few times here, and has been plaguing Cascade for years - any curve that uses the emitter time (instead of particle lifetime) as the X axis doesn't read values after X=1 second. So as a user, I have no ability to animate things like initial velocity/size/color/alpha, emission rate, location offset, etc past one second.
I've recently had an engineer look into this, and he was able to correct it quickly, so I'm hoping we can pass this fix back up to epic.
asked Oct 23 '16 at 01:13 AM in Using UE4
Yes, it should, but it doesn't... which is the entire reason for this post...
I was a little dumb founded that you aren't seeing this issue, and I couldn't tell if it's because you weren't bothering to check, or because it's since been fixed. I grabbed an install of 4.13.1 and tested it there again - it is working correctly in 4.13.1, but not earlier versions (4.10.4).
So great - problem solved!
I think you are just not understanding how curves work. 0 = begin of particle. 1 = end of particle.
that said, it would be nice to have an option to switch between "0-1 space" and "over time". As a vfx artist, I never ever had issues with it, not even the ones mentioned in the two links you provided.
answered Oct 23 '16 at 10:05 AM
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