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Baking vertex paint from UE4 to substance to create new texture to apply to LOD's

How can I create a new texture for LOD's while being able to use all the vertex painting I did in UE4. I want to create a whole new texture to apply to custom LOD's - most likely using substance OR whatever.

Mainly static meshes

Product Version: UE 4.13
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asked Oct 23 '16 at 01:45 AM in Using UE4

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caffeineStew
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The feature you are looking for might be Render to Texture, which similar to texture baking. It's transferring the end result of your material to a texture.

To be honest, when I tried to implement it, I had some issues, but that was a long time ago and I think they fixed it.

Check out this answerhub question that I posted. In the question I linked all the articles and tutorials about the topic. There is an answer to how to fix it, so you should be fine

https://answers.unrealengine.com/questions/328831/how-to-render-to-texture-using-an-unwrapped-static.html

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answered Oct 23 '16 at 04:39 AM

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Night Watcher
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