Hey, guys…i started a project with Ai Turret, andi i´m wondering…How to avoid the Beam Emitter to waging (brake) on rotation ? How to do smooth rotation ?
I´m using Line Trace by channel, and i already try to use “Rinterop To” and “Rinterop To Constant”, and i don´t see any changes.
Please note: i´m using a Emitter to scan and persuit player if in range. I´m already try to change rotation rate several times , but still have the issue.
RInterp is definitely the solution, I’m pretty sure you implemented it wrong.
You screenshot of the RInterp blueprint doesn’t show everything so I can’t really tell what the issue, I need to see your full blueprint, at least the part that is responsible for rotating the turret.
However, I noticed that you plugged your RInterp output rotation to a set location node, shouldn’t that be a set rotation node?
I just remembered that UE4 has an example that demonstrates exactly how to implement this, just download the blueprint example from the launcher, and check out the Security camera blueprint, it has the code you are looking for: