Moving UE engine source repo to other drive
I cloned the UE4 C++ source from the github repo to my C: drive. After compiling and building, with the Intermediate folder, my UE4 repo folder is now 52.8 GB on C, which is unacceptable omgwtfbbq.
My projects are on D:. How can I also move the UE4 source repo (except the UE4 engine Build) to D:?
I don't use/have the Epic Games Launcher, so this should be doable from within Visual Studio, right?
Basically I want to compile the engine to C, but have the engine source and the projects in D.
My project structure in VS:
I believe one thing that might be confusing you is that Games folder. The Games folder is just for the projects that are being built from inside of the Engine's directory and aren't being stored elsewhere.
If a project is inside of the Engine directory and contains code, it will not get its own Visual Studio solution file (.sln) as a project usually would, it will just become part of the UE4.sln file. The projects listed under Games are this way, but this isn't required to use a project with a source build. If you create a project elsewhere, it can still be compiled with the editor, it just won't be shown from inside of the UE4.sln file and will get its own .sln. This means that you can put your projects anywhere and be fine.
As for splitting the source from the rest of the engine, this isn't possible as far as I know, as the structure needs to be maintained. I would suggest placing all of it on your D drive. That is what we do here in-house and we don't really notice much difference in performance when comparing to Binary builds that we have on our C drives (SSD).
answered Oct 24 '16 at 08:03 PM
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