Correcting collision lag when Substep is enabled?

Hi, I am having trouble with Substepping

I understand that with substepping enabled physics for substepped objects is calculated on a different thread to the collision so the collision may lag behind. I was wondering if there was some kind of workaround for this?

I have a vehicle the player is linked to when they enter it, but as its speed increases the collision for all my buttons starts to lag behind the model, at about 60KM/h they lag by about 30cm, I have tried enabling CCD with no luck.

The game runs at a capped 90FPS with no dips in the gameplay, the substepping is set to run the physics 90 times a second so I would have thought that they would have lined up fine.

I am using substepping as my wheel physics gets jittery if I dont.

Thanks all