TickComponent is not executed in ue 4.13
I was using TickComponent in ue 4.10 an it worked. I upgraded at 4.13 and now TickComponent is no more executed. This is the method:
This is where i create the component:
Constructor in a method where I inizialize the component, inside this method I tried everything to tick the component:
in the 4.10 version with only bCanEverTick and bStartWithTickEnabled it worked. The actor tick work properly.
asked Oct 23 '16 at 04:31 PM in C++ Programming
I just moved "PrimaryComponentTick.bCanEverTick = true" from the constructor to beginplay and now it works
answered Jan 10 '17 at 10:02 PM
I've noticed in 4.14.2 if I add TickComponent to a c++ component while that component was already part of a blueprint, I need to delete it from the blueprint then compile/save and re add it or it will never tick.
answered Jan 10 '17 at 07:03 AM
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