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Add multiples child componets at runtime in C++

Hey guys im strugling to create multiples child components outside constructor class

my code looks like that

 UChildActorComponent *childComponent = NewObject<UChildActorComponent>(this);
 FTransform transform = FTransform();
 transform.SetLocation(FVector(0,0,0));
 transform.SetRotation(FVector(0,0,0).Quaternion());
 transform.SetScale3D(FVector(1,1,1));
 this->AddComponent(FName(TEXT("child")), true, transform, childComponent);

And unreal always crash when I instantiante that actor.

Product Version: UE 4.12
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asked Oct 23 '16 at 04:38 PM in C++ Programming

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wandersonp
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