Blender animations to unreal: Unreal engine completely ruins animations.
Hello, i have been animating in blender for a couple of days now on a 2D-3D Stick Figure. Animations and Rigging works completely fine in Blender, but when i export (FBX) my project into Unreal engine, it completely messes everything up. I have been looking this up since yesterday and haven't found anything, so i decided to post it. Is there anyway for Unreal not to mess with anything from blender? Thanks for reading.
asked Oct 23 '16 at 07:01 PM in Bug Reports
Ok looked at your file. Couple of things I tried to take pictures of all. Your ameshhad negative rotation applied. Eventough it was at 0 it was in fact -0 which means that your animations tried to flip itself on export. Below is to fix it.
Import to Unreal and you can see below no more problem.
CHANGE YOUR SCENE SETTINGS
WRONG TRANSFORM SETTINGS
APPLY SCALE,ROTATION & LOCATION TO ARMATURE
APPLY SCALE,ROTATION & LOCATION TO MODEL/MESH
FINAL RESULT MOVING BONES IN UNREAL
answered Nov 24 '16 at 09:05 PM
in the following vid U go to 1:20 You will seee the settings in 1:40 change the scale to .... 0.010 "metric" I know it is a flat object that U created yet I submitted the answer of how import is done. hope this helps if not I will try something to help again.
answered Oct 28 '16 at 06:52 AM
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.
answered Nov 21 '16 at 04:55 PM
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