Restrict the camera on Z Axis in 2D side Scroller
Hi, first off I need to make it clear that I'm a total noob to making games in UE4 so please be very clear and concise in your answers.
I have made a 2d side scroller but need to minimise how much the camera (which is attached to the player) follows the player on the Z axis. I want to still be able to see the floor of the game when the character jumps but if he climbs over a certain height I would like the camera to follow again.
asked Oct 23 '16 at 10:03 PM in Using UE4
I was able to get this behavior by setting a minimum Z float and updating the camera's position in my player's Event Tick.
answered Aug 11 '17 at 07:04 PM
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