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Restrict the camera on Z Axis in 2D side Scroller

Hi, first off I need to make it clear that I'm a total noob to making games in UE4 so please be very clear and concise in your answers.

I have made a 2d side scroller but need to minimise how much the camera (which is attached to the player) follows the player on the Z axis. I want to still be able to see the floor of the game when the character jumps but if he climbs over a certain height I would like the camera to follow again.


Product Version: UE 4.10
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asked Oct 23 '16 at 10:03 PM in Using UE4

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I was able to get this behavior by setting a minimum Z float and updating the camera's position in my player's Event Tick.alt textalt text

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answered Aug 11 '17 at 07:04 PM

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avatar image bunglebonse Apr 14 '19 at 11:11 PM

Thanks Kristian, sorry for the late reply but I only just saw this now. Better late than never!

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