[UMG] How do I take an editable text box and set it to disabled without changing the color to gray?

I need blueprints to change a text box to show descriptions of different items… but I can’t have the users select and edit the text, that’s ridiculous. So I must set it to disabled. But that changes the text color to gray. This is unacceptable too. What do I do?

Why would use a editable text box for something you don’t want to have the player to edit?
Why not use a normal text for this?

I have the same problem–for me at least, I have text that I want the player to be able to change, but when they commit it (using the built-in OnTextCommitted) I no longer want them to be able to go back and edit it. Is there a way to do this?

Update: 10 seconds after sending that I found the “SetIsReadOnly” function for EditableText. @Unisink2020 Enjoy!

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