How to handle UObjects inside of a TMap
I have this going on inside one of my files:
Whenever the player does something, a new element is added to this map with
The problem is memory leaks. I know/think that TMap isn't going to be deallocating anything for me, so should I loop through it instead of just calling
How should I properly deal with this situation?
asked Oct 24 '16 at 02:28 AM in C++ Programming
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