How to make a strong destructible mesh which takes only a strong force to break?

I want to make a destructible wall that can only be destroyed by huge forces like a huge boulder hitting the wall at high speed or something like that. As of now, it can be destroyed merely by a simple touch of the player. I want the destructible mesh to be destroyed by strong impulses, in other words. How can I be able to do this?

Damage Threshold is the setting you are looking for.