Shadow Casting&Receiving on emissive material
Hi I'm trying to build a stylized rendering system with following requirement:
Right now as long as the material has ever used emissive channel, it stops to cast&receive shadows, I tried tons of ways to bring shadows back, every solution comes with certain compromises.
So the only solution I came think of right now is to do another identical scene rendering side by side with scene capture and blend the render target. I haven't tried it because this DOUBLES all computation which I truely want to avoid.
I'm so stuck and Googled a lot with no actual progress. Please Help.
asked Oct 24 '16 at 03:07 AM in Rendering
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