- Add “Print String” block
- Enter to field “In String” any symbols and return (SHIFT+ENTER)
- Apply entering string (Enter)
- Go to field “In String” to edit and append return (SHIFT+ENTER)
- Crash.
Regards.
Regards.
Hey -
Can you provide the callstack and log files from the crash? If you’re able to reproduce the crash in a new project, can you also elaborate on your reproduction steps? I tried creating a print string node and then entering a character (%) followed by Return (shift+enter), accept (enter), Return (shift+enter) in the In String field and did not get a crash on my end.
Hey
Yes of course.
Try it like this.
[link text][1]
Did this reproduce in a new project for you as well? I tried the steps you provided but I am still not getting a crash to occur after the second time using Shift+Enter. Just to make sure I am understanding correctly, you are using the Print String node shown here, correct?
Tried to reproduce it but nothing happened.
Yes, if try create in a new project – Blank and add new Actor, trouble saved.
I attached video.
Try several times, perhaps there is some really random sequence.
Hey -
Can you provide your dxdiag to provide additional information? Additionally, can you copy the output of the Crash Report window so that I may add that to the report?
Hey -
Thank you for submitting a bug report. I was unable to reproduce the issue locally however I have logged a report for it here Unreal Engine Issues and Bug Tracker (UE-37890) . You can track the report’s status as the issue is reviewed by our development staff.
Cheers