Screen Aligned UVs/SceneTexture distortion in OVR
I have a PostProcess material that distorts the SceneTexture using ScreenAlignedUVs and my target platform is Oculus Rift.
Is there a way to adjust for Right/Left eye when using screenSpace effects like this?
asked Jun 03 '14 at 02:10 AM in Rendering
Hi FXVille -
Currently in the Material Editor, there is no way to separate out what is shown to the left and right eye, nor can this be set in blueprints. However, this can be done in through the C++ code which controls the display for the Oculus.
answered Jun 04 '14 at 09:08 PM
Lovecraft_K ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here