Texture Bombing not working with landscape materials?

Don’t really know what to say, I’ve heard a picture tells a thousand words…

As you can see it is working on this static mesh, but not on a landscape.
I can edit the values going into the function, but they do not show on landscape, I am still able to edit the Landscape Coordinate function.

Are the texture bombing nodes still being worked upon? Because there are still parameters (I assume from testing) to be found within these functions, I’ve never seen this happen with other functions provided by Epic, also, is there a reason for only allowing only texture2d inputs? I would like to know before I start adapting it for my shader.

ty, and sorry for my English

Texture bombing Material Function operates on landscape the same way it does on static meshes. Check Mapping Scale value on your LandscapeCoords node and also consider adjusting Tiling value input to the material function.

I don’ think texture bombing material function will undergo changes in the nearest future and yes, there is a reason for allowing only texture2d input.

Cheers, got it working, I have no clue why but the default values don’t work with landscapes, idk why exactly but it seems as though it just tiles back onto itself

These were the values I was looking for