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[Emergency]Floating Character in VR.

I'm using UE 4.13 and HTC VIVE.

I try to use character instead of pawn because I want to use the movement component. And in VR it's higher than the floor. I had tried to use "Set Tracking Origin" and set it to "Eye level". It was useful and the height is right.

But today when I reset the room in steamVR, it suddenly not works.Then I try "Base Eye Height", Set the relative location of the camera, etc. They all can't solve the problem.

Anybody can help me? Thanks : )

Product Version: UE 4.13
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asked Oct 24 '16 at 12:51 PM in VR

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I have solve the problem.

My method is that use a "Scene Component" and make the camera be its child component.

Then set the scene component's z location to be -80. It solve my question.

And I'm sure that "Set Tracking Origin" has a bug on HTC VIVE. Sometimes it works and sometimes doesn't. Hope that official programmer can see and solve this bug. : )

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answered Oct 25 '16 at 01:40 AM

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avatar image FatMoth Mar 09 '17 at 09:59 PM

This solution worked for me too.

avatar image Sentientv2 Apr 01 '17 at 01:27 AM

Worked great for me! Thanks!

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