[Emergency]Floating Character in VR.
I'm using UE 4.13 and HTC VIVE.
I try to use character instead of pawn because I want to use the movement component. And in VR it's higher than the floor. I had tried to use "Set Tracking Origin" and set it to "Eye level". It was useful and the height is right.
But today when I reset the room in steamVR, it suddenly not works.Then I try "Base Eye Height", Set the relative location of the camera, etc. They all can't solve the problem.
Anybody can help me? Thanks : )
asked Oct 24 '16 at 12:51 PM in VR
I have solve the problem.
My method is that use a "Scene Component" and make the camera be its child component.
Then set the scene component's z location to be -80. It solve my question.
And I'm sure that "Set Tracking Origin" has a bug on HTC VIVE. Sometimes it works and sometimes doesn't. Hope that official programmer can see and solve this bug. : )
answered Oct 25 '16 at 01:40 AM
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