Hi everyone,
I’m currently trying to package a prototype we built. Everything works fine in the editor and the VR Preview, but packaging fails with the following error log:
LogSavePackage: Save=98.08ms
LogSavePackage: Moving '../../../../../../UE4_Projects/PushConfVR2016_packaging/Saved/UEDPCStrangerThingsViveMap90D8672444FC47B8D4F407A95ACB77BE.tmp' to '../../../../../../UE4_Projects/PushConfVR2016_packaging/Saved/Autosaves/Game/StrangerThings/UEDPCStrangerThingsViveMap.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../UE4_Projects/PushConfVR2016_packaging/Saved/Autosaves/Game/StrangerThings/UEDPCStrangerThingsViveMap.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/UE4_Projects/PushConfVR2016_packaging/PushVR2016.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/UE4_Projects/PushConfVR2016_packaging/PushVR2016.uproject -cook -stage -archive -archivedirectory=C:/Users/17K-Daniel/
Desktop/PushVR2016 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\UE4_Projects\PushConfVR2016_packaging\PushVR2016.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Applications\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe PushVR2016 Win64 Shipping -Project=C:\UE4_Projects\PushConfVR2016_packaging\PushVR2016.uproject -clean C:\UE4_Projects\PushConfVR2016_packaging\PushVR2016.uproject -remoteini="C:\UE4_Projects\PushConfVR2016_packaging" -n
obuilduht -NoHotReload
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Non-editor build cannot depend on non-redistributable modules. Details:
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\UE4_Projects\PushConfVR2016_packaging\Binaries\Win64\PushVR2016-Win64-Shipping.exe depends on: EditorStyle, SourceControl, WorkspaceMenuStructure, CurveAssetEditor, CrashTracker, DesktopPlatform, TargetPlatform, MessageLog, ClassViewer, Settings, HardwareTargeting, DirectoryWatcher, WidgetCa
rousel, SuperSearch, AddContentDialog, SourceCodeAccess, Documentation, GameProjectGeneration, UATHelper, Merge, BlueprintGraph, KismetWidgets, ExternalImagePicker, SharedSettingsWidgets, DerivedDataCache, HotReload, ActorPickerMode, StatsViewer, DeviceProfileServices, SceneOutliner, Persona, MovieSceneCaptureDialog, SequencerWidgets, SequenceRecorderSection
s, Sequencer, RawMesh, MaterialUtilities, MeshBoneReduction, MeshSimplifier, MeshUtilities, HierarchicalLODUtilities, HierarchicalLODOutliner, PixelInspectorModule, FbxAutomationBuilderModule, DeviceManager, SettingsEditor, UnrealEdMessages, AutomationController, AutomationWindow, ScreenShotComparisonTools, ScreenShotComparison, ProfilerMessages, ProfilerCli
ent, Profiler, SessionFrontend, SlateReflector, Layers, LandscapeEditor, WorldBrowser, NewLevelDialog, DeviceProfileEditor, CollectionManager, PlacementMode, UserFeedback, TreeMap, SizeMap, ReferenceViewer, LauncherServices, IntroTutorials, ViewportInteraction, VREditor, LevelEditor, SequenceRecorder, MovieSceneTools, FunctionalTesting, KismetCompiler, Bluep
rintCompilerCppBackend, BlueprintNativeCodeGen, BlueprintProfiler, Kismet, GraphEditor, Localization, LocalizationService, TranslationEditor, UndoHistory, ProjectTargetPlatformEditor, OutputLog, EditorLiveStreaming, LocalizationDashboard, MainFrame, TextureEditor, CurveTableEditor, DataTableEditor, DestructibleMeshEditor, MaterialEditor, DesktopWidgets, Font
Editor, SoundCueEditor, SoundClassEditor, AssetTools, SourceControlWindows, ContentBrowser, AnimGraph, InputBindingEditor, SwarmInterface, TargetDeviceServices, InternationalizationSettings, MeshPaint, PluginWarden, BspMode, GameplayDebugger, StaticMeshEditor, DistCurveEditor, Cascade, ConfigEditor, ComponentVisualizers, DetailCustomizations, UMGEditor, Mati
nee, EditorSettingsViewer, PackagesDialog, PhAT, ProjectLauncher, GeometryMode, TextureAlignMode, FoliageEdit, PackageDependencyInfo, Blutility, NiagaraEditor, MergeActors, ProjectSettingsViewer, PListEditor, AIGraph, BehaviorTreeEditor, EnvironmentQueryEditor, ViewportSnapping, GameplayTagsEditor, GameplayTasksEditor, GameplayAbilitiesEditor, IOSPlatformEdi
tor, HTML5TargetPlatform, HTML5PlatformEditor, GeometryCacheEd, AndroidDeviceDetection, AndroidPlatformEditor, UnrealEd, EditorWidgets, SceneDepthPickerMode, PropertyEditor.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\UE4_Projects\PushConfVR2016_packaging\Plugins\SimpleDataIntegration\Binaries\Win64\UE4-SimpleDataIntegration-Win64-Shipping.lib depends on: EditorStyle, SourceControl, WorkspaceMenuStructure, CurveAssetEditor, CrashTracker, DesktopPlatform, TargetPlatform, MessageLog, ClassViewer, Settings,
HardwareTargeting, DirectoryWatcher, WidgetCarousel, SuperSearch, AddContentDialog, SourceCodeAccess, Documentation, GameProjectGeneration, UATHelper, Merge, BlueprintGraph, KismetWidgets, ExternalImagePicker, SharedSettingsWidgets, DerivedDataCache, HotReload, ActorPickerMode, StatsViewer, DeviceProfileServices, SceneOutliner, Persona, MovieSceneCaptureDial
og, SequencerWidgets, SequenceRecorderSections, Sequencer, RawMesh, MaterialUtilities, MeshBoneReduction, MeshSimplifier, MeshUtilities, HierarchicalLODUtilities, HierarchicalLODOutliner, PixelInspectorModule, FbxAutomationBuilderModule, DeviceManager, SettingsEditor, UnrealEdMessages, AutomationController, AutomationWindow, ScreenShotComparisonTools, Screen
ShotComparison, ProfilerMessages, ProfilerClient, Profiler, SessionFrontend, SlateReflector, Layers, LandscapeEditor, WorldBrowser, NewLevelDialog, DeviceProfileEditor, CollectionManager, PlacementMode, UserFeedback, TreeMap, SizeMap, ReferenceViewer, LauncherServices, IntroTutorials, ViewportInteraction, VREditor, LevelEditor, SequenceRecorder, MovieSceneTo
ols, FunctionalTesting, KismetCompiler, BlueprintCompilerCppBackend, BlueprintNativeCodeGen, BlueprintProfiler, Kismet, GraphEditor, Localization, LocalizationService, TranslationEditor, UndoHistory, ProjectTargetPlatformEditor, OutputLog, EditorLiveStreaming, LocalizationDashboard, MainFrame, TextureEditor, CurveTableEditor, DataTableEditor, DestructibleMes
hEditor, MaterialEditor, DesktopWidgets, FontEditor, SoundCueEditor, SoundClassEditor, AssetTools, SourceControlWindows, ContentBrowser, AnimGraph, InputBindingEditor, SwarmInterface, TargetDeviceServices, InternationalizationSettings, MeshPaint, PluginWarden, BspMode, GameplayDebugger, S
UATHelper: Packaging (Windows (64-bit)): taticMeshEditor, DistCurveEditor, Cascade, ConfigEditor, ComponentVisualizers, DetailCustomizations, UMGEditor, Matinee, EditorSettingsViewer, PackagesDialog, PhAT, ProjectLauncher, GeometryMode, TextureAlignMode, FoliageEdit, PackageDependencyInfo, Blutility, NiagaraEditor, MergeActors, ProjectSettingsViewer, PListEd
itor, AIGraph, BehaviorTreeEditor, EnvironmentQueryEditor, ViewportSnapping, GameplayTagsEditor, GameplayTasksEditor, GameplayAbilitiesEditor, IOSPlatformEditor, HTML5TargetPlatform, HTML5PlatformEditor, GeometryCacheEd, AndroidDeviceDetection, AndroidPlatformEditor, UnrealEd, EditorWidgets, SceneDepthPickerMode, PropertyEditor.
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Binary C:\UE4_Projects\PushConfVR2016_packaging\Plugins\SimpleDataIntegration\Binaries\Win64\UE4-SimpleDataIntegration-Win64-Shipping.lib depends on: EditorStyle, SourceControl, WorkspaceMenuStructure, CurveAssetEditor, CrashTracker, DesktopPlatform, TargetPlatform, MessageLog, ClassViewer, Settings,
HardwareTargeting, DirectoryWatcher, WidgetCarousel, SuperSearch, AddContentDialog, SourceCodeAccess, Documentation, GameProjectGeneration, UATHelper, Merge, BlueprintGraph, KismetWidgets, Exte
UATHelper: Packaging (Windows (64-bit)): rnalImagePicker, SharedSettingsWidgets, DerivedDataCache, HotReload, ActorPickerMode, StatsViewer, DeviceProfileServices, SceneOutliner, Persona, MovieSceneCaptureDialog, SequencerWidgets, SequenceRecorderSections, Sequencer, RawMesh, MaterialUtilities, MeshBoneReduction, MeshSimplifier, MeshUtilities, HierarchicalLOD
Utilities, HierarchicalLODOutliner, PixelInspectorModule, FbxAutomationBuilderModule, DeviceManager, SettingsEditor, UnrealEdMessages, AutomationController, AutomationWindow, ScreenShotComparisonTools, ScreenShotComparison, ProfilerMessages, ProfilerClient, Profiler, SessionFrontend, SlateReflector, Layers, LandscapeEditor, WorldBrowser, NewLevelDialog, Devi
ceProfileEditor, CollectionManager, PlacementMode, UserFeedback, TreeMap, SizeMap, ReferenceViewer, LauncherServices, IntroTutorials, ViewportInteraction, VREditor, LevelEditor, SequenceRecorder, MovieSceneTools, FunctionalTesting, KismetCompiler, BlueprintCompilerCppBackend, BlueprintNativeCodeGen, BlueprintProfiler, Kismet, GraphEditor, Localization, Local
izationService, TranslationEditor, UndoHistory, ProjectTargetPlatformEditor, OutputLog, EditorLiveStreaming, LocalizationDashboard, MainFrame, TextureEditor, CurveTableEditor, DataTableEditor, DestructibleMeshEditor, MaterialEditor, DesktopWidgets, FontEditor, SoundCueEditor, SoundClassEditor, AssetTools, SourceControlWindows, ContentBrowser, AnimGraph, Inpu
tBindingEditor, SwarmInterface, TargetDeviceServices, InternationalizationSettings, MeshPaint, PluginWarden, BspMode, GameplayDebugger, StaticMeshEditor, DistCurveEditor, Cascade, ConfigEditor, ComponentVisualizers, DetailCustomizations, UMGEditor, Matinee, EditorSettingsViewer, PackagesDialog, PhAT, ProjectLauncher, GeometryMode, TextureAlignMode, FoliageEd
it, PackageDependencyInfo, Blutility, NiagaraEditor, MergeActors, ProjectSettingsViewer, PListEditor, AIGraph, BehaviorTreeEditor, EnvironmentQueryEditor, ViewportSnapping, GameplayTagsEditor, GameplayTasksEditor, GameplayAbilitiesEditor, IOSPlatformEditor, HTML5TargetPlatform, HTML5PlatformEditor, GeometryCacheEd, AndroidDeviceDetection, AndroidPlatformEdit
or, UnrealEd, EditorWidgets, SceneDepthPickerMode, PropertyEditor.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0,6958511s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Applications\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe PushVR2016 Win64 Shipping -Project=C:\UE4_Projects\PushConfVR2016_packaging\PushVR2016.uproject -clean
C:\UE4_Projects\PushConfVR2016_packaging\PushVR2016.uproject -remoteini="C:\UE4_Projects\PushConfVR2016_packaging" -nobuilduht -NoHotReload. See logfile for details: 'UnrealBuildTool-2016.10.24-15.24.09.txt'
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
nary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
Building the solution in VS results in:
Severity Code Description Project File Line Suppression State
Error MSB3075 The command ""C:\Applications\Epic Games\4.13\Engine\Build\BatchFiles\Build.bat" PushVR2016 Win64 Shipping "C:\UE4_Projects\PushConfVR2016_packaging\PushVR2016.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. PushVR2016 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
Error Non-editor build cannot depend on non-redistributable modules. Details: PushVR2016 C:\UE4_Projects\PushConfVR2016_packaging\Intermediate\ProjectFiles\EXEC 1
Noteworthy here: I started VS with admin rights.
Does anyone have an idea on how to get rid of those errors? I’m pretty sure it has something to do with the SimpleDataIntegration-Plugin…but I have no idea how to fix it.
Trying to build in the UE with development settings under package results in:
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Applications\Epic Games\4.13\Engine\Source\Editor\GraphEditor\Public\GraphEditorSettings.h(6): fatal error C1083: Cannot open include file: ‘GraphEditorSettings.generated.h’: No such file or directory
I’m not sure if this is connected (probably)
Any help would be appreciated!
Cheers
Daniel