Does DepthFade require Translucent Material?

Yep, as Depth Fade Material Expression relies on depth information behind the object, it gotta be translucent.

Does DepthFade require a Translucent Material?

So, I have 1 object that intersects terrain. Is there something similar to DepthFade that will allow me to work without transparency?

Thanks, If you can, any alternative to DepthFade since we need to perform a similar operation on non-translucent material?

Distance Fields can be used for that.