Is there a substitute for AO and / or DepthFade?

We need to detect where 2 mesh objects intersect, but we cannot use AO because we are not using Light Mass and we cannot use DepthFade because neither object has transparency.
Is there an alternative to obtain the intersection of 2 objects in shader code?

Thanks… Yes, we have Distance Field AO enabled.
But how do I access that in a shader?
Is there a Distance Field node?

Yep, using Distance Fields is an alternative.

You have two Material Expressions at your disposal:

Awesome. Thank you!