Sequencer with AnimationBP stops my animations from playing, when using DefaultSlot

Hello.

I have a character using animation blueprint with a blendspace that goes to a slot node, then returns that as result.
The slot node is using the DefaultSlot name.
Now when I make a sequence that plays an animation on my Character, using DefaultSlot as the slot name, the sequence will play correctly, but when it finishes my character won’t play the blendspace anymore when moving.

Here is the example project I made: link text

Open the NewMap map, then select the Sequence Actor placed there, and check Auto Play in the details panel.

Hey Ghar,

Thanks for reporting this. I tested this in 4.13, 4.14, and 4.15. It no longer occurs in 4.15, but it appears that it was resolved through general fixes and not due to a specific bug.