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UCX unexpected behaviour import


I don't know why but, when i import this model into unreal, it break my collision (it is just cylinders). Have you got an idea about that ?

This is a screen on my collision on Maya and the UCX imported in Unreal.

Thanks. alt text

Product Version: UE 4.12
ucx_bug02.png (32.4 kB)
ucx_bug01.png (174.9 kB)
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asked Oct 24 '16 at 09:50 PM in Using UE4

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Good day Santorr.

This is happening because UCX collision meshes are supposed to be convex. Your collision meshes are concave. Follow this link for example.

You should probably use 3-5 separate collision meshes for each branch, or even better, consider using a more general shape, that does not fit as tightly to your render mesh.

If that resolved your question, kindly mark it as answered and consider upvoting correct answer. Thanks.

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answered Oct 25 '16 at 06:42 AM

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