Hello my friends!
What am I trying to achieve is a post process that would simulate look of Pokemon games on N3ds.
As you can see, characters there have one-pixel wide outline. The whole image is Pixelized because of 3ds’s low resolution.
I could simply achieve simmilar effect by setting low resolution scale and adding outline effect from “Stylized Rendering” Project. But unfortunately that way executes with quite blurry image.
That is why I’ve decided to create my own post process blendable that would pixelate my game.
Here is my simple pixelization:
Unfortunately, this two post processes dosn’t work well with each other. There are places, where outline is 2 pixel wide, and there are where there isnt any outline although it should be.
Does somebody know how to avoid those artiffacts?
My guess is, that some values, should be ceiled instead of floored. But i have totally no idea how to get those values, and how to execute all those calculations within material editor.
If You’ve read all of this, thank you for Your attention.
PS. Maybe there is some other way to achieve look of low-res game with 1pixel wide outline. If you know, please tell me.