Maximum number of UObjects (2097152) exceeded / memory creep? 4.13? My own Bad Code?

As some background, I am making a multiplayer shooter on the generic shooter base as my backbone. I have had succsesfuly tests on packaged versions such as 4.12 but this is the first time I have tried a test with a complied version in the 4.13 engine.

As for the issue I tried testing my game tonight and when I did everything works fine in the editor and appears to compile fine. After packaging though as soon as a player or two joined my game and we played for maybe 2 minutes it kept crashing with the error:

Assertion failed: NumElements + 1 <= MaxElements [File:d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\public\uobject\UObjectArray.h] [Line: 205] &nl;Maximum number of UObjects (2097152) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings

What are uobjects? Is that anything in the game? The last time I compiled my game everything played fine with 6 players multiplayer and since then this error happens on every level I try. Even levels I had not changed much on. So the main thing I can think of is maybe I have an issue with 4.13, a memory leak someplace, or maybe some bad code?

I am just having trouble tracking down the issue, and I don’t always have a lot of time to look so I thought I would post my error here in case someone else has experienced the same. I will also admit I am a programmer, so many of the concepts make sense to me, but I have only been working with unreal as a hobby for a couple years now. So some of this still confuses me at times as I learn.

Thank you everyone for your help and if I can figure it out I will post a solution here as well. I am even looking for just where to look at logs, and what logs to look at. Just at a loss as to what is causing the issue on this one as normally I have an idea where to look.

3
UE4CC-Windows-05DBEC654E6063FFEFE33E9D5F7B2054_0000
10244
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Assert
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UE4-ITUAV0R29
ITUAV0R29
Development

WindowsNoEditor
Windows
Game

4.13.1-3142249+++UE4+Release-4.13

1033
en_US
false

D:/Program Files/IntoTheUnknownArena/ITUAV0R29/WindowsNoEditor/ITUAV0R29/Binaries/Win64/
D:/Program Files/IntoTheUnknownArena/ITUAV0R29/WindowsNoEditor/
B2B51EB64B812C65D9E91DBD2204B81C
8c5e07bec4014f3f85e5024886414fdc

Assertion failed: NumElements + 1 <= MaxElements [File:d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\public\uobject\UObjectArray.h] [Line: 205] &nl;Maximum number of UObjects (2097152) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings.&nl;
0

4
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GenuineIntel
Intel(R) Core™ i7-4770 CPU @ 3.40GHz
NVIDIA GeForce GTX 950
Windows 10

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65536
24
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I think I resolved this. I had an impact effect blueprint that was not being cleaned up. After the BP displayed the effect I had it kill itself and the number of actors is down. I have not done a full test but will post if this resolved the issue.