The shadows on the unlit faces of this ornamental window bit seem way too dark. Skylight is being used and its intensity is set to 1, increasing it further beyond doesn’t solve the issue. Indirect lighting intensity for both the directional and skylight is set to something around 5, again, modifying it doesn’t change a thing.
Mesh is set to static, lightmap resolution is at 1024. I also tried disabling static lighting and it looks identical which seems a bit strange, as I guess all those bright desert colours and the sky shouldn’t let those shadows go that dark.
Figured it all out, my bad. Had both my lighting sources set to movable, had it set this way from a while ago, not a dedicated map for these meshes to end up in eventually. It’s working properly now.