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Quality degradation with flipbook

Greetings colleagues! Faced with such a problem: Loading textures into the engine, convert to sprites - I get good quality. Then I create a sprite animation using flipbook and the quality is getting worse(removed anti-aliasing on the edges). I have always worked with three-dimensional graphics and I can not understand what is the reason. Can you help or give a link to read solution(myself I still can not find)? Attached images for example. Best regards, your friend, Alex. alt textalt text

Product Version: UE 4.13
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asked Oct 25 '16 at 11:57 AM in Rendering

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lipneteng
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Problem was solved.

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answered Nov 23 '16 at 08:34 PM

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lipneteng
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avatar image Cakebread Jun 27 '17 at 03:47 PM

What was the solution?

avatar image lipneteng Jun 30 '17 at 01:24 PM

You need to change material for flipbook, for example u can to use shader for 2d sprite.

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