How to randomly spawn spinning coins in area?
I would like to be able to spawn spinning coins in an area. I have taken a look at the exaple contents "random mesh spawn" however that only spawns static meshes. I have a spinning coin by itself in a seperate blueprint as well. I have tried modifing the exaple script as well, but to no avail.
Any thoughts or suggestions?
asked Oct 25 '16 at 02:40 PM in Blueprint Scripting
Most of that example should work the same; you just want to use SpawnActor to spawn a new instance of your coin blueprint.
Is there something else you're having trouble with?
Can you post what you have so far in your script?
Ok Yes thanks to Nken418 , GigasightMedia !!
Ok got it working, don't know if it is 100% correct way to do it, but using the input from the above peeps, I have been able to achieve the spinning coin result that I want. More or less combining the info from the above web page and adding it with the example contents "random static mesh spawn".
Here is what I have implemented now: And here are the results, sorry not a yt vid, but proof of concept:
answered Oct 25 '16 at 05:58 PM
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