Spawn AIFrom Class resets child blueprint variables after a restart
I have encountered a very strange behavior on Spawn AIFrom Class node. Here's what happen:
The rest of the variables are derived from the super class.
However when I changed Pawn Class to "None" in the Spawn AiFrom Class node, and restart UE4 editor. The child node got reverted back to the way it was i.e. Skeleton Mesh was set back to my model and Animation was set to the correct one. It's so weird. So I'm guessing Spawn AIFrom class may have caused this problem?
Help would be greatly appreciated. It's not very productive trying to set these variables every time I have to restart the UE4 editor.
asked Oct 25 '16 at 04:14 PM in Bug Reports
Since you will be away for 3 weeks, I will be marking this topic as resolved. When you are back and able to compile a list of repro steps so we can reproduce the issue internally, please feel free to leave a comment to reopen this thread.
Have a great day
answered Oct 28 '16 at 01:14 PM
Sean L ♦♦ STAFF
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