Engine crashes if NavMesh Volumes and Landscape Holes occupy the same area
We have a pretty large open world, and we use Landscape Holes for caves/dungeons. The issue is that having a NavMesh Volume over a hole in the landscape causes crashes in PIE once the Nav Invoker (NPC) gets near the hole. As soon as we remove the hole in the landscape, it no longer crashes.
This is holding back progress on our project quite a bit, as we have to find workarounds, and potentially change entire areas to allow the AI to work.
asked Oct 25 '16 at 04:54 PM in Bug Reports
I believe we've covered this in your other topic, so I'm going to go ahead and mark this one as resolved. Please refer to the issue linked below for further information regarding this issue.
answered Oct 28 '16 at 12:50 PM
Sean L ♦♦ STAFF
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